Devlog - General Update
Hello everyone! It's been about a month since my last update so I am checking in with you all.
Gilded Shadows is kind of in its final phase - the last route has gone into beta testing which means that there's no more new content for me to create for that game. I still have things to finish up - the art book, the lore book and some KS rewards. But now that we are in that wrap up phase of Gilded Shadows, I'm dividing my work week between the two projects instead of just working on WSC on some nights and weekends.
As such, I will be making faster progress, which means I should actually have things to update everyone about month-to-month.
During my last update, I was around 300,000 words. Just under, actually, but I was rounding up.
I am currently at just over 320,000 words.
Last time I posted, I was at about 65% for the writing and....I'm now at 69%.
The new character I mentioned has indeed become real. So there is now a new route that I will be adding to the game.
I also had planned to insert a new (somewhat short compared to some of the others) chapter early in the game. This is an edit I planned because it felt a little bit like the early part of the game happened too fast and I needed to stretch the amount of time Wil is on the ship to better establish his/her/their rapport with the crew.
So this was to correct a pacing problem and character development problem.
The new chapter three is complete now. I also finished Yren's chapter 6 scenes
I have now received 4 of the new backgrounds and a sketch of the 5th. They are arriving at a steady pace but art takes time so it'll be a while before I have them.
I completed Kav's sprite so the new LI is ready to go, though I have not coded him yet. And I still have to make his intro CG.
There have also been a few other artworks I've been working on due to a new game feature.
I decided to add a music room into the game so players can listen to the music if they want. And I thought it would be nice to have some artwork to look at while you listen. So I've created some images that will unlock during your game play and be available in the music room for people who want to look at the character while chilling with the music.
I have four out of six completed. And those two remaining artworks are also on the To Do list for Future!Esh.
I've made some small tweaks to some UI things - mostly stuff no one else is going to notice but that I appreciate.
Upcoming month
In the next month, I have a couple of action items I want to complete:
- Catch Kav up to Noel, Raif, and Yren.
- All these characters are completed up to the end of chapter 6 (Daaz and Asher are 100% complete). Now that Kav is definitely happening, I would like to get his route caught up to all the others.
- Take care of some of my art To Do list
~Esh
Get When Stars Collide
When Stars Collide
A science fantasy romance adventure.
Status | In development |
Author | Steamberry Studio |
Genre | Visual Novel, Action, Adventure |
Tags | Amare, Character Customization, Fantasy, Otome, Romance, Sci-fi, space-opera |
Languages | English |
More posts
- When Stars Collide - Episode One Release33 days ago
- September Devlog57 days ago
- August Devlog82 days ago
- July Wrap - UpJul 27, 2024
- June DevlogJun 29, 2024
- May DevlogMay 29, 2024
- April DevlogApr 30, 2024
- March DevlogMar 31, 2024
- February DevlogMar 01, 2024
- January DevlogFeb 01, 2024
Comments
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Love the update! I'm so excited about the music room, because I really love the soundtrack for the game so far. <3
It's so exciting that you're already this far into the development of your third game! 🤩 If you don't mind me asking: do you currently have any plans for a Kickstarter? If so, then perhaps one of the stretch-goals could be a Nintendo Switch port of the game! I mean, it's just a suggestion, but I'd personally be overjoyed! 😍 Even better if we could get Gilded Shows on the Switch in that way as well 😊 Good luck on the development! ✨
I don't intend to Kickstart this one as I'm trying to encourage more people to Patreon if possible. I would much rather fund things through Patreon than KS if I can because Kickstarter is just so much harder to manage and work with. And it's really stressful to run a campaign
When it comes to Switch ports, there are some major roadblocks such as having to port the entire game into a new game engine as Ren'py doesn't support Switch builds.
It's not as simple as taking the content and just putting it into another engine - since engines use different coding languages, you really have to rebuild the game from the ground up and the cost is very high. OnO
I also think it would nice to release on Switch but until that platform is more accessible for very small and solo creators, it may be out of reach for me, sadly. <3
Oh, I get it, thank you for your reply and explanation! 😊 I hope you'll be able to fund it completely through Patreon then! Also, I didn't know it was so difficult to port a game in Ren'Py to the Switch! Re-writing everything in a different code language?! It really is almost like doing everything from scratch again! And then you'd also have to beta test and bug-hunt and everything since it's a whole different code! I'm glad that I'm learning more about game development though, because it's really interesting 😊 Would it be the same with a mobile port? I think so, but I wanted to be sure.
Whether or not you have to re-do everything from scratch depends on what platforms are supported by the game engine itself. Ren'py can do mobile ports but often you do have to redesign the UI to be optimised for mobile use since you have different screen resolutions or requirements for touch screen, etc.
Oh, alright, that's nice! 😊 Thanks for answering me and, again, good luck with the development!
Such pretty eyes!
He does have pretty (cybernetic) eyes! <3
A cute, snarky dork? Sign me up!
Kav: ( ̄y▽, ̄)╭
I second this
IT'S TREAT TIME THANKS SO MUCH FOR ALL YOU'RE HARD WORK <3
👈(゚ヮ゚👈)